Crazier Eights: Elysium

Crazier Eights: Elysium greatly expands the world of Greek mythology, and features four more gods.

Crazier Eights: Elysium is scheduled to be the next Crazier Eights game to be released, but there is currently no estimated release date. We have been working on Crazier Eights: Elysium for multiple years, and the latest version is greatly focused on alternate win conditions.

box front back elysium sm Continue reading

Magician (the Card Game)

Magician is still in development. It’s a combat oriented deck building game James Gray has worked on for years. The latest version of the game is untested. The main idea is that the game is something like a combination of Magic: the Gathering and Dominion. You spend each turn buying cards to add to your deck (originally added to your discard pile), playing cards, and attacking with characters. Continue reading

General Tournament Guidelines

Tournaments are events that rank players based on how many matches or “rounds” they win. A group of at least four players are needed. In general, each match can be 30 minutes for a single game (“best of one”), or 40 – 50 minutes for best two out of three. Tournaments usually have two player games, but multi-player is an option as long as one winner can usually be determined. Continue reading

Olympus Was Released

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Crazier Eights: Olympus & Crazier Eights: Pantheon were both released on August 14, 2020, and we are now taking orders:

Crazier Eights: Olympus

Zeus, Artemis, Atlantis, and many other wonders from Greek mythology come to life with these 52 imaginative and unique cards. Each card represents a different aspect from a story, and new stories are created in each game. That’s 52 different card abilities.

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History of My Game Design

crazier eightsThis is James Gray, the owner of Recoculous, and the game designer for the Crazier Eights games. I have made board games and RPGs as soon as I could. I have been told that I started making them when I was four, but I have no idea what I made at that point.

I suspect I was seven when I made a roll and move board game a little like Candy Land, except the winner was whoever got to the dragon’s treasure first. I know that the dragon’s treasure was drawn carefully and colored in. Continue reading